
Some things, like teleports, are objectively better on slowcast because you can doubletap the TP hotkey to go to the fountain. (BUT THE DAMAGE IS ONLY APPLIED WHEN USED TO ENEMIES.In this video Ill show.

Now, when you seenit from this perspective, do you think it is fair and should have a place in the game?Ī simple example is football where instead of winding up and shooting the ball where you aim at, activate a shot by seeing where you want the ball to land without the kicking motion. Certain things are objectively better on quickcast and others are objectively better on slowcast. Hey guys another quick tip hereI FORGOT ABOUT THE EULS SCEPTERS 50 DAMAGE. You can clearly see this difference in real life and its proportiionally related effects in dota- i believe. The thing is, quick cast should only be an altetnative, NOT a way to bypass constrictions by the system. For those who use Dota 2s quickcasting system youre probably aware of how lacking it is. You cut short the delay that is in place for other people. Quickcast Extension Script for Dota 2 Reborn 02:23:59. It is one of the reasons tinker and meepo are broken too. You bypass the delay you have from selecting a skill and targeting, lets call it animation by using a mental process of activation, quickcast. Quickcast requires you to be already pointing your mouse towards your intended target/area/point/etc as soon as you press on your skill/item. lol the fucj is quickcast is that dota fir handicapped people. Thats why its unfair even though it is available for everyone.įor example, it could be made fair preventing target made skills from activating immediately, including a fair delay of lets say 0.2 seconds from which you could gain 0.08 from using the standard way and being fast.
